A competitive online RPG
Fast Character Development
In 9LA developing a character doesn't take months. It only takes a few hours and over time the process of making a new hero is sped up significantly thanks to the underlying persistent progression.
Heroes don't lose lives during training and friendly duels. To compete on the leaderboards you need to fight in the 9Lives Arena where every victory counts and losing means the loss of a life! When you eventually run out of lives your character dies and turns into a statue that displays all his achievements and can be placed in your trainings arena.
Your account inventory is persistent and shared accross all your character slots. Everything in your bank box is persistent. Your Ooogy levels up constantly and will get more effective at resource gathering and crafting. He even works for you when you are offline not playing the game... Just make sure he has enough food to keep on working...
Resource gathering & item crafting
No fixed classes
While you can always do some resource gathering yourself it is mainly the task of your Ooogy. Just tell him what you want him to do and he will happily work for you. Just make sure you feed him. Ooogies love fish stew - go catch some fish to keep him happy.
In 9LA you have total freedom how to build your character... choose your Weapon art, your passive and active skills/spells come up with your own item strategy to complement your build and find the ultimate character template to dominate everyone else. ;)
Your Ooogy works for you while you are online and offline as long as you provide him with enough fish for energy. Think of him as a tamagotchi on steroids that does a hell of a lot more than just pooping. We will build a mobile app to stay in touch with your Ooogy while away from the game.
Stay up to date on 9Lives Arena
"GOOD AGAINST REMOTES IS ONE THING. GOOD AGAINST THE LIVING, THAT'S SOMETHING ELSE."
"THE WAY OF THE WARRIOR IS RESOLUTE ACCEPTANCE OF DEATH."
GET TO KNOW US
The People Who Make Us Awesome
"You win battles by knowing the enemy's timing and using a timing which the enemy does not expect."
Our dedicated team members create magic in our studio every day. Read on to learn what they do.
Extremely competitive as both a gamer and a game developer. Lives and breathes online fantasy PvP for 20 years. Ralph is the game designer and producer of 9Lives Arena and a games industry Veteran since 1990.
Together with Cindy he is also the founder of Touchhour.
Cindy first became famous for her singing voice on Prince of Persias "The Sands of Time". She is the backbone of Touchhour taking care of the administration but also highly creative and responsible for the composition of the ingame music and also does our PR.
Extremely talented and versatile, Darry works on all graphic related areas of the game. His attention to detail when it comes to 3D modelling is jaw dropping! Like the rest of the team he is very competitive even though he is a "Hanzo main"! ;)
Darry left EA to join Touchhour!
Seanachi Clappison Dillon
Seanachi is the master of code at the Touchhour family. He is an avid gamer and loves chocolate and liquorice.
Marcos was the first to join the project. He did all the fantastic concept art during preproduction. He is an extremely gifted Artist and currently works in the movie industry doing concept art for movies like Deadpool 2 and Mute.
Jennifer has a keen eye for storytelling through her magical environments. She turns imagination into reality! She is a massive Lord of the Rings fan.
Powered by Enjin Coin
"Enjin Coin's platform is exactly what we needed to create a unique blockchain based experience that helps us innovate and push the competitive experience of 9Lives Arena to a whole new level."
- Ralph Laemmche, Touchhour CEO